{"id":2612,"date":"2021-05-11T02:23:55","date_gmt":"2021-05-11T02:23:55","guid":{"rendered":"https:\/\/enorcerna.com\/wiki\/definition\/convex-angle\/"},"modified":"2021-05-11T02:23:55","modified_gmt":"2021-05-11T02:23:55","slug":"convex-angle","status":"publish","type":"post","link":"https:\/\/enorcerna.com\/wiki\/definition\/convex-angle\/","title":{"rendered":"convex angle"},"content":{"rendered":"<div>\n<p><img decoding=\"async\" loading=\"lazy\" loading=\"lazy\" src=\"https:\/\/enorcerna.com\/wiki\/wp-content\/uploads\/2021\/05\/anguloconvexo.jpg\" alt=\"Convex angle\" width=\"167\" height=\"132\" class=\"alignright size-full wp-image-39389\" align=\"right\"\/>It is known as <strong>angle<\/strong> to the figure of the geometry that is composed of two rays, which have the same vertex as origin. <strong>Convex<\/strong>, on the other hand, it is an adjective that qualifies what is curved outwards.<\/p>\n<p>In other words, a <strong>surface<\/strong> Convex is one that, from the observer's point of view, has a more prominent curve in the center than on the sides, that is, its central point is closer to the observer than the edges.  A clear example in which these characteristics are appreciated is the <strong>convex mirror<\/strong>, widely used to improve the visibility of certain specific areas, generally close to a corner, such as the exit of a parking lot, or even in cars, on the passenger side.<\/p>\n<p>The convex angle of these mirrors is ideal for <strong>widening the person's field of vision<\/strong>, since the outward curve captures images impossible to perceive from the same point by a human eye.  Due to its shape, distortion is unavoidable, but this does not prevent its usefulness or cause any risk as long as the user knows how to use it properly and understands the \u00ab<strong>effects<\/strong>\u00bbVisual that it can cause, such as an alteration of the distance of objects (those close to the center seem closer than the others).<\/p>\n<p>The idea of <strong>convex angles<\/strong> appears when, in the same plane, there are two rays that share the <strong>vertex<\/strong> of origin and are not aligned or coincident.  These rays give rise to two angles: one is a convex angle, while the remainder is a concave angle.<\/p>\n<p>The convex angle is the one that <strong>has a smaller amplitude, measuring more than 0 \u00b0 but less than 180 \u00b0<\/strong>.  The <strong>concave angle<\/strong>On the other hand, it is the widest, with an amplitude greater than 180 \u00b0 and less than 360 \u00b0.<\/p>\n<p>If we return to the definition of the adjective <em>convex<\/em> and we analyze the complementary relationship that exists between convex and concave angles, we can understand that, in some way, the <strong>point of view<\/strong> used to study them is on the convex side, just as it should happen in real life when appreciating a mirror with this type of curvature.<\/p>\n<p>In the same way, the concave angle that complements the convex one must be observed in such a way that the rays close towards us, as if they were two arms that try to wrap us around us.<\/p>\n<p>These definitions reveal that the convex angles are smaller than the <strong>plain angles<\/strong> (180 \u00b0) and that <strong>perigonal or full angles<\/strong> (360 \u00b0).  Instead, they are greater than <strong>null angles<\/strong> (0 \u00b0).  Continuing with this analysis of the angles according to their measurement, we can say that convex angles can be <strong>acute angles<\/strong> (more than 0 \u00b0 and less than 90 \u00b0), <strong>right angles<\/strong> (90 \u00b0) or even <strong>obtuse angles<\/strong> (more than 90 \u00b0 and less than 180 \u00b0).<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" loading=\"lazy\" src=\"https:\/\/enorcerna.com\/wiki\/wp-content\/uploads\/2021\/05\/Anguloconvexo.jpg\" alt=\"convex angle\" width=\"260\" height=\"200\" class=\"alignnone size-full wp-image-47813\"\/>In this framework, there are those who simplify <strong>concepts<\/strong> holding that angles less than 180 \u00b0 are convex angles, while angles greater than 180 \u00b0 are concave angles.<\/p>\n<p>The limitation of the degrees presented by each of these two types of angles is easy to understand if we add a little <strong>information<\/strong>.  First, let's start with the concave angle, which must be greater than 180 \u00b0 (since in that case we are talking about <em>flat angle<\/em>), and less than 360 \u00b0 (because the convex must measure at least 1 \u00b0, and 360 \u00b0 angles are called <em>complete<\/em>). <\/p>\n<p>With respect to the convex angle, it cannot reach 180 \u00b0 so as not to become flat, nor exceed that <strong>measure<\/strong>, since from the observer's perspective it would not be possible to distinguish the portion that exceeds 179 \u00b0 of the corresponding concave angle.<\/p>\n<p>A polygon whose interior angles are all less than 180 \u00b0, on the other hand, is called <strong>convex polygon<\/strong>.<\/p>\n<\/div>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-center kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;center&quot;,&quot;id&quot;:&quot;2612&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;4&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;convex angle&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 4px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; 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